- 213, Lyonesse
The nobles of Lyonesse rebel against the rule of the island-state's clerics, who insist on strict adherence to the tenets of the Morganic faith. Tapping into a thirst for personal freedom, the rebels swiftly gain support among broad layers of the populace.
After a series of bitter defeats, the last of the traditionalist forces are pressed into the southwestern corner of the island. At this critical moment, the goddess Morgaine visits the leader of the remaining loyalists, Duke John of Malregard, commanding him to lead his followers to new lands, where they are to build a new kingdom bathed in her light. Hastily constructing a fleet of ships, the Morganic loyalists set sail for the main continent. Glad to be rid of the fierce duke, the victorious rebels do not follow.
Duke John and his war-hardened knights land on Imric soil, on the eastern coast of Agon 's main continent. Swiftly defeating the local heirs to once-proud Chaldea , they establish the city of Sanguine.
-210, Mercia
After a series of impressive victories against the Imric, John of Malregard crowns himself the first king of Mercia - a new kingdom under Morgaine.
The remaining tribes of free Imric finally unite under a High King, called Aur the Bold. Aur inflicts several bloody defeats on overstretched Mercian forces, before being decisively defeated at the Battle of Dalriada. With the last High King dead, the final vestiges of Imric resistance fade, and the kingdom of Mercia now controls the old Chaldean heartland.
-211, Mercia
-3, Agon
1, New Agon
Frostbourne, verison 2 The Yew Militia once again has migrated to the historical city, as the MEN (Death) Alliance mutually agrees to end the alliance, as the Lords of Death seek a lifestyle without the concerns of city ownership. The Militia forces begin plans to forge their own path and potentially a new alliance using Frostbourne as a bastion, with hopes of rebuilding the ancient Imric civilization.
The Mug, The Hammer, The Tree... -These are the three items of which ancient Yew was founded and formed. The Mug is our golden mythical chalice, emblazoned with a Yew-tree and made of solid gold. Only the finest Yewian ale has the privilege of being placed within the Mug. Fit for a King. -The Baronial Hammer is carried by the Militia, and is handed down to the next in the errant-noble line. It's big. It's deadly. It represents the warrior culture of Yew. To smash things, preferably the enemy. The hammer was saved from the burning city at the time of the Mercian conquest, and has been protected and carried by the Militia of Yew each generation. -The Yew-Tree, is a large massive tree found only in the thickest of forests. The City of Yew was built in such a place, where Yew-Tree's grew rampant giving the realm it's main resource, wood. Right after ale. A Yew tree is a place every Yewian can rest his weary self down, and is a sight of comfort. The Yew trees emphasizes many Yewians traits. Long-lived, stubborn, ageless and hard as foch to hack down. Yewians still honor these three traditions and symbols to this day, despite lacking an official City of Yew to possess.
<@SekMorag> Anubis is oped now eh?
<@Anubis[Yew]> Thats Captain Anubis to you son