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Forums : Yew Militia Public > Certifications for Yew Militia, Ultima Online
CapnNoc (Legendary) 12/23/2009 5:48 PM EST : Certifications for Ultima Online Militia
S. General
CapnNoc
Posts: 6108
Yewian Veteran


Badge Certifications:




Recruit Badge:
Accepted soldier under contract to Yew for service in the armed Militia.


Sgt. Badge:
Promoted to Sergeant of Yew for NCO squad command.


Officer Badge:
Commissioned for officer duty to command and lead the Militia as a whole.


Ranger Badge:
Accepted into the Ranger Brotherhood for special operations duties.

Resource Certifications:




Resource A:
Leather: 1,000
Cut cloth: 1,000
Feathers: 1,000
Wood: 500

OR


Gold: 5,000


OR


Ignots: 3,000



Resource B:
Leather: 2,000
Cut cloth: 2,000
Feathers: 2,000
Wood: 1000

OR


Gold: 10,000


OR


Ignots: 6,000



Resource C:
Leather: 2,500
Cut cloth: 2,500
Feathers: 2,500
Wood: 1,500

OR


Gold: 15,000


OR


Ignots: 6,000



Resource D:
Leather: 5,000
Cut cloth: 5,000
Feathers: 5,000
Wood: 2,000

OR


Gold: 30,000


OR


Ignots: 20,000



Finance I:
Exemplary abilities with handling Militia funding and resources.


Armor I:
Exemplary abilities with armor/weapon supplies.
                                                   

 


 

Orders/Formations Certifications:




*Orders I:
Passed drills possessing a fundamental knowledge of basic orders.


*Orders II:
Passed drills possessing a fundamental knowledge of advanced orders.


*Formations I:
Shown ability to organize Militia soldiers into basic formations.


*Formations II:
Shown ability to organize Militia soldiers into advanced formations.


Drill I:
Shown ability to drill Militia soldiers with basic combat principles.


Drill II:
Shown ability to drill Militia soldiers with advanced combat principles.


Field Cmd. I:
Shown ability to command entire Militia forces into combat successfully.


Field Cmd. II:
Shown ability to command entire Militia forces into combat successfully.


Field Cmd. III:
Shown ability to command entire Militia forces into combat successfully.

                                                             

 


 


 

Combat Certifications:




Self Sacrifice:
Uncanny ability to sacrafice themselves for the safety of others.


Dungeon Hunt:
Able to successfully lead Militia into dungeons for resources.


Crossheal I:
Proven ability to heal others before healing themselves in formations under duress.


Crossheal II:
Proven ability to heal others before healing themselves in formations under duress.


Crossheal III:
Proven ability to heal others before healing themselves in formations under duress.


Combat I:
Proven combat readiness with weaponry and tactics.


Combat II:
Proven combat readiness with weaponry and tactics.


Combat III:
Proven combat readiness with weaponry and tactics.


Ambush I:
Shown aptitude for readying ambushes against enemy targets.


Ambush II:
Shown aptitude for readying advanced ambushes against enemy targets.


Individual Combat I:
Proven capable of solo combat against multiple opponents.


Individual Combat II:
Proven capable of solo combat against multiple opponents.


Archery I:
Proven aptitude for long ranged combat with bows and crossbows.


Defense I:
Capable of following successful defense measures under duress.


Assault I:
Capable of following successful assault measures under duress.

                          

 

Order Division Certifications:




Evade I:
Showing the ability to survive while being targeted in a simulated environment while staying near allies.



Evade II:
Showing the ability to survive being the target of an enemy assault on the battle field while staying near your allies.


Spellcast I:
Showing the ability to coordinate offensive spells with other Arcanists on the same target in a simulated environment


Spellcast II:
Showing the ability to coordinate offensive spells with other Arcanists on enemy targets while on the battle field


Sync Dump I:
Shows the ability to pwn some fools.

                                                             

 


 


 



Formations Specialist Certifications:
Testing of basic organization and ability to form on command.


*Formations I Certification: Administered by Division Sergeant or Officer (Drill)

Single line: Militia will form quickly and cleanly. Line will be organized as follows: Left to right facing commanding officer: Highest to lowest ranking Core. Then highest to lowest Rangers. Arcanists will not be required to line up.

Double Line: Core in front, at least two wide. The rest will fall in behind.

Box Formation: An evenly distributed box formation. 2x2, 3x3 etc with Core in front.


*Formations II Certification: Administered by Division Sergeant or Officer (Field)

Individual has passed Formations 1. Formations 2 will be the same orders, executed in a field situation. Individual must execute required commands quickly and cleanly, demonstrating the discipline and orderly awareness necessary for a successful field operation.





Basic Orders Certifications:

These are to help train the Militia in discipline and reaction speed. It's not very often that you'll be asked to march, but nonetheless, you'll have to learn how.



*Basic Orders I Certification:


Attention!- All Militia will face towards the speaker, and emote *Stands at Attention* *snaps to* They are to stand ONE PACE in front of the caller.



Sound Off!- All Soldiers say their rank THEN name out loud. (CAPTAIN, VEIS DRIANCE)



Right/Left/About Face- These are the tricky ones. When ordered, you are to face the direction specified. So if you are facing north, and you are told to do Right Face, you turn east. If left face, you turn west. It's all relative to your character, not the player.



Single line- One line facing towards the formation leader, one pace in front.



Double Line- The line is split from a single line, to a double line, and it is to be lined up evenly. No lopsided lines boys and girls.



Double Column/Single Column!- if this is called, you are to Form a column. a column is like the opposite of a line. Instead of facing the broad side of the line, You instead face an end of the line. You form it facing the leader.



REFORM [Formation]- THIS IS IMPORTANT! WHEN THIS ORDER IS CALLED, YOU DO NOT RUN TO FORM UP IN FRONT OF, AND FACING THE FORMATION CALLER! INSTEAD, YOU CHANGE THE CURRENT FORMATION ON THE SPOT, FACING THE SAME DIRECTION!! Read this please!



Salute to the Front!- All soldiers salute to the front.

Parade Arms!- All men are to equip either: A Halberd for swordsmen, a Warhammer for macers, or a spear for fencers.



Ready Arms!- Go into warmode.

Forward March!- The formation will move as a whole in the specified direction, moving at one step per second. So you take a step, then say in your mind "one banana" then take another step. You are never to pass up the man in front of you.



March!- You follow the leader at a walk, always staying behind him!



*Basic Orders II Certification: Soldier will have demonstrated mastery of all orders listed in Basic Orders I. Completion of Basic Orders II will include all previous orders, in addition to the following-

Forced March to [Location]- You sprint to the location, and form up upon arriving.



March at the Double!- You follow the leader at a run, keeping behind him

.

Rearguard!- You tell a man to be rearguard, and he is responsible for staying in the rear of the group on the march, making sure people don't fall behind.

Halt!- Stop marchin'.

Take Cover- All men scatter and take cover.



Ranged- Arm ranged weapons, All militia should carry a bow and arrows on them. even if you have no skill.

Ambush- All men scatter, take out ranged weapons and hide.



At Ease- All men relax. Use emotes such as * leans on weapon* *Relaxes stance* *stands loosely*, May shift their position in line, such as turning, and may speak freely.



Skirmish- use anti greifer tactics, or if fighting orcs, break all formations and pursue targets as you see fit.



Teach 'Em- Beat down the target.



Corpsman!- Use this to call out for aid when you are wounded. Similar to the *bleedz* of the orcs.

*CRUSH*-  The group will surround a target. Once a member of the group is in place, he does not move for ANYTHING. The rest will fill the remaining 3 spots around the target and box him in. This is the same as the orc “Krimp” and is an invaluable skill in field situations.




UO Event Certifications:

Certs earned for attending very large scale operations and player run events.




Avatar's Sword Certification



Children of Yew Certification


Mayor "The Cure" Certification

<@SekMorag> Anubis is oped now eh?

<@Anubis[Yew]> Thats Captain Anubis to you son

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